15#include "stoneold.inc"
20#include "textures.inc"
21#include "transforms.inc"
23#macro AXIS_POVRAY(mac_x_ver,mac_y_ver,mac_z_ver,mac_x_rot,mac_y_rot,mac_z_rot)
73#macro Q6D(xned, yned, zned, phi, theta, psi)
98#declare cam_z = 20000;
100#declare cam_look_x = 0;
101#declare cam_look_y = 0;
102#declare cam_look_z = 0;
114#local lgt1_pos_x = 3400;
115#local lgt1_pos_y = 5100;
116#local lgt1_pos_z = 2600;
117#local lgt1_intense = 0.763488;
118#local lgt2_pos_x = -3400;
119#local lgt2_pos_y = 5100;
120#local lgt2_pos_z = 2600;
121#local lgt2_intense = 0.763488;
122#local lgt3_pos_x = 3400;
123#local lgt3_pos_y = 5100;
124#local lgt3_pos_z = -1700;
125#local lgt3_intense = 0.763488;
126#local lgt4_pos_x = -3400;
127#local lgt4_pos_y = 5100;
128#local lgt4_pos_z = -1700;
129#local lgt4_intense = 0.763488;
static const float scale[]