31 #ifndef PPRZ_ALGEBRA_FLOAT_H
32 #define PPRZ_ALGEBRA_FLOAT_H
45 #define M_SQRT2 1.41421356237309504880
98 #define FLOAT_ANGLE_NORMALIZE(_a) { \
99 while (_a > M_PI) _a -= (2.*M_PI); \
100 while (_a < -M_PI) _a += (2.*M_PI); \
114 #define FLOAT_VECT2_ZERO(_v) VECT2_ASSIGN(_v, 0., 0.)
117 #define FLOAT_VECT2_NORM(_v) sqrtf(VECT2_NORM2(_v))
121 return v->
x * v->
x + v->
y * v->
y;
139 #define FLOAT_VECT2_NORMALIZE(_v) float_vect2_normalize(&(_v))
146 #define FLOAT_VECT3_ZERO(_v) VECT3_ASSIGN(_v, 0., 0., 0.)
149 #define FLOAT_VECT3_NORM(_v) sqrtf(VECT3_NORM2(_v))
153 return v->
x * v->
x + v->
y * v->
y + v->
z * v->
z;
172 #define FLOAT_VECT3_NORMALIZE(_v) float_vect3_normalize(&(_v))
176 #define FLOAT_RATES_ZERO(_r) { \
177 RATES_ASSIGN(_r, 0., 0., 0.); \
180 #define FLOAT_RATES_NORM(_v) (sqrtf((_v).p*(_v).p + (_v).q*(_v).q + (_v).r*(_v).r))
182 #define FLOAT_RATES_LIN_CMB(_ro, _r1, _s1, _r2, _s2) { \
183 _ro.p = _s1 * _r1.p + _s2 * _r2.p; \
184 _ro.q = _s1 * _r1.q + _s2 * _r2.q; \
185 _ro.r = _s1 * _r1.r + _s2 * _r2.r; \
199 #define FLOAT_VECT3_INTEGRATE_FI(_vo, _dv, _dt) float_vect3_integrate_fi(&(_vo), &(_dv), _dt)
200 #define FLOAT_RATES_INTEGRATE_FI(_ra, _racc, _dt) float_rates_integrate_fi(&(_ra), &(_racc), _dt)
201 #define FLOAT_RATES_OF_EULER_DOT(_ra, _e, _ed) float_rates_of_euler_dot(&(_ra), &(_e), &(_ed))
207 #define FLOAT_MAT33_ZERO(_m) { \
208 MAT33_ELMT(_m, 0, 0) = 0.; \
209 MAT33_ELMT(_m, 0, 1) = 0.; \
210 MAT33_ELMT(_m, 0, 2) = 0.; \
211 MAT33_ELMT(_m, 1, 0) = 0.; \
212 MAT33_ELMT(_m, 1, 1) = 0.; \
213 MAT33_ELMT(_m, 1, 2) = 0.; \
214 MAT33_ELMT(_m, 2, 0) = 0.; \
215 MAT33_ELMT(_m, 2, 1) = 0.; \
216 MAT33_ELMT(_m, 2, 2) = 0.; \
219 #define FLOAT_MAT33_DIAG(_m, _d00, _d11, _d22) { \
220 MAT33_ELMT(_m, 0, 0) = _d00; \
221 MAT33_ELMT(_m, 0, 1) = 0.; \
222 MAT33_ELMT(_m, 0, 2) = 0.; \
223 MAT33_ELMT(_m, 1, 0) = 0.; \
224 MAT33_ELMT(_m, 1, 1) = _d11; \
225 MAT33_ELMT(_m, 1, 2) = 0.; \
226 MAT33_ELMT(_m, 2, 0) = 0.; \
227 MAT33_ELMT(_m, 2, 1) = 0.; \
228 MAT33_ELMT(_m, 2, 2) = _d22; \
306 #define float_rmat_of_eulers float_rmat_of_eulers_321
314 #define FLOAT_RMAT_INV(_m_b2a, _m_a2b) float_rmat_inv(&(_m_b2a), &(_m_a2b))
315 #define FLOAT_RMAT_NORM(_m) float_rmat_norm(&(_m))
316 #define FLOAT_RMAT_COMP(_m_a2c, _m_a2b, _m_b2c) float_rmat_comp(&(_m_a2c), &(_m_a2b), &(_m_b2c))
317 #define FLOAT_RMAT_COMP_INV(_m_a2b, _m_a2c, _m_b2c) float_rmat_comp_inv(&(_m_a2b), &(_m_a2c), &(_m_b2c))
318 #define FLOAT_RMAT_VMULT(_vb, _m_a2b, _va) float_rmat_vmult(&(_vb), &(_m_a2b), &(_va))
319 #define FLOAT_RMAT_TRANSP_VMULT(_vb, _m_b2a, _va) float_rmat_transp_vmult(&(_vb), &(_m_b2a), &(_va))
320 #define FLOAT_RMAT_RATEMULT(_rb, _m_a2b, _ra) float_rmat_ratemult(&(_rb), &(_m_a2b), &(_ra))
321 #define FLOAT_RMAT_TRANSP_RATEMULT(_rb, _m_b2a, _ra) float_rmat_ratemult(&(_rb), &(_m_b2a), &(_ra))
322 #define FLOAT_RMAT_OF_AXIS_ANGLE(_rm, _uv, _an) float_rmat_of_axis_angle(&(_rm), &(_uv), _an)
323 #define FLOAT_RMAT_OF_EULERS(_rm, _e) float_rmat_of_eulers_321(&(_rm), &(_e))
324 #define FLOAT_RMAT_OF_EULERS_321(_rm, _e) float_rmat_of_eulers_321(&(_rm), &(_e))
325 #define FLOAT_RMAT_OF_EULERS_312(_rm, _e) float_rmat_of_eulers_312(&(_rm), &(_e))
326 #define FLOAT_RMAT_OF_QUAT(_rm, _q) float_rmat_of_quat(&(_rm), &(_q))
327 #define FLOAT_RMAT_INTEGRATE_FI(_rm, _omega, _dt) float_rmat_integrate_fi(&(_rm), &(_omega), &(_dt))
346 #define FLOAT_QUAT_NORM2(_q) (SQUARE((_q).qi) + SQUARE((_q).qx) + SQUARE((_q).qy) + SQUARE((_q).qz))
356 if (qnorm > FLT_MIN) {
357 q->
qi = q->
qi / qnorm;
358 q->
qx = q->
qx / qnorm;
359 q->
qy = q->
qy / qnorm;
360 q->
qz = q->
qz / qnorm;
376 #define FLOAT_QUAT_EXTRACT(_vo, _qi) QUAT_EXTRACT_Q(_vo, _qi)
454 #define FLOAT_QUAT_ZERO(_q) float_quat_identity(&(_q))
455 #define FLOAT_QUAT_INVERT(_qo, _qi) float_quat_invert(&(_qo), &(_qi))
456 #define FLOAT_QUAT_WRAP_SHORTEST(_q) float_quat_wrap_shortest(&(_q))
457 #define FLOAT_QUAT_NORM(_q) float_quat_norm(&(_q))
458 #define FLOAT_QUAT_NORMALIZE(_q) float_quat_normalize(&(_q))
459 #define FLOAT_QUAT_COMP(_a2c, _a2b, _b2c) float_quat_comp(&(_a2c), &(_a2b), &(_b2c))
460 #define FLOAT_QUAT_MULT(_a2c, _a2b, _b2c) float_quat_comp(&(_a2c), &(_a2b), &(_b2c))
461 #define FLOAT_QUAT_INV_COMP(_b2c, _a2b, _a2c) float_quat_inv_comp(&(_b2c), &(_a2b), &(_a2c))
462 #define FLOAT_QUAT_COMP_INV(_a2b, _a2c, _b2c) float_quat_comp_inv(&(_a2b), &(_a2c), &(_b2c))
463 #define FLOAT_QUAT_COMP_NORM_SHORTEST(_a2c, _a2b, _b2c) float_quat_comp_norm_shortest(&(_a2c), &(_a2b), &(_b2c))
464 #define FLOAT_QUAT_COMP_INV_NORM_SHORTEST(_a2b, _a2c, _b2c) float_quat_comp_inv_norm_shortest(&(_a2b), &(_a2c), &(_b2c))
465 #define FLOAT_QUAT_INV_COMP_NORM_SHORTEST(_b2c, _a2b, _a2c) float_quat_inv_comp_norm_shortest(&(_b2c), &(_a2b), &(_a2c))
466 #define FLOAT_QUAT_DIFFERENTIAL(q_out, w, dt) float_quat_differential(&(q_out), &(w), dt)
467 #define FLOAT_QUAT_INTEGRATE(_q, _omega, _dt) float_quat_integrate(&(_q), &(_omega), _dt)
468 #define FLOAT_QUAT_VMULT(v_out, q, v_in) float_quat_vmult(&(v_out), &(q), &(v_in))
469 #define FLOAT_QUAT_DERIVATIVE(_qd, _r, _q) float_quat_derivative(&(_qd), &(_r), &(_q))
470 #define FLOAT_QUAT_DERIVATIVE_LAGRANGE(_qd, _r, _q) float_quat_derivative_lagrange(&(_qd), &(_r), &(_q))
471 #define FLOAT_QUAT_OF_EULERS(_q, _e) float_quat_of_eulers(&(_q), &(_e))
472 #define FLOAT_QUAT_OF_AXIS_ANGLE(_q, _uv, _an) float_quat_of_axis_angle(&(_q), &(_uv), _an)
473 #define FLOAT_QUAT_OF_ORIENTATION_VECT(_q, _ov) float_quat_of_orientation_vect(&(_q), &(_ov))
474 #define FLOAT_QUAT_OF_RMAT(_q, _r) float_quat_of_rmat(&(_q), &(_r))
484 #define FLOAT_EULERS_ZERO(_e) EULERS_ASSIGN(_e, 0., 0., 0.);
494 #define FLOAT_EULERS_OF_RMAT(_e, _rm) float_eulers_of_rmat(&(_e), &(_rm))
495 #define FLOAT_EULERS_OF_QUAT(_e, _q) float_eulers_of_quat(&(_e), &(_q))
496 #define FLOAT_EULERS_NORM(_e) float_eulers_norm(&(_e))
508 for (i = 0; i < n; i++) { a[i] = 0.; }
515 for (i = 0; i < n; i++) { a[i] = b[i]; }
519 static inline void float_vect_sum(
float *o,
const float *a,
const float *b,
const int n)
522 for (i = 0; i < n; i++) { o[i] = a[i] + b[i]; }
526 static inline void float_vect_diff(
float *o,
const float *a,
const float *b,
const int n)
529 for (i = 0; i < n; i++) { o[i] = a[i] - b[i]; }
533 static inline void float_vect_mul(
float *o,
const float *a,
const float *b,
const int n)
536 for (i = 0; i < n; i++) { o[i] = a[i] * b[i]; }
543 for (i = 0; i < n; i++) { a[i] += b[i]; }
550 for (i = 0; i < n; i++) { a[i] -= b[i]; }
554 static inline void float_vect_smul(
float *o,
const float *a,
const float s,
const int n)
557 for (i = 0; i < n; i++) { o[i] = a[i] * s; }
561 static inline void float_vect_sdiv(
float *o,
const float *a,
const float s,
const int n)
564 if (fabs(s) > 1e-5) {
565 for (i = 0; i < n; i++) { o[i] = a[i] / s; }
574 for (i = 0; i < n; i++) { sum += a[i] * a[i]; }
585 #define MAKE_MATRIX_PTR(_ptr, _mat, _rows) \
586 float * _ptr[_rows]; \
589 for (__i = 0; __i < _rows; __i++) { _ptr[__i] = &_mat[__i][0]; } \
596 for (i = 0; i < m; i++) {
597 for (j = 0; j < n; j++) { a[i][j] = 0.; }
605 for (i = 0; i < m; i++) {
606 for (j = 0; j < n; j++) { a[i][j] = b[i][j]; }
611 static inline void float_mat_sum(
float **o,
float **a,
float **b,
int m,
int n)
614 for (i = 0; i < m; i++) {
615 for (j = 0; j < n; j++) { o[i][j] = a[i][j] + b[i][j]; }
623 for (i = 0; i < m; i++) {
624 for (j = 0; j < n; j++) { o[i][j] = a[i][j] - b[i][j]; }
632 for (i = 0; i < n; i++) {
633 for (j = 0; j < i; j++) {
647 static inline void float_mat_mul(
float **o,
float **a,
float **b,
int m,
int n,
int l)
650 for (i = 0; i < m; i++) {
651 for (j = 0; j < l; j++) {
653 for (k = 0; k < n; k++) {
654 o[i][j] += a[i][k] * b[k][j];
670 for (i = 0; i < d; i++) { o[i][i] = 1.0; }
671 for (i = d; i < m; i++) {
672 for (j = d; j < n; j++) {
682 for (i = 0; i < n; i++) {
683 for (j = 0; j < n; j++) {
684 o[i][j] = -2. * v[i] * v[j];
687 for (i = 0; i < n; i++) {
696 for (i = 0; i < m; i++) {
static float float_eulers_norm(struct FloatEulers *e)
void float_quat_comp_inv(struct FloatQuat *a2b, struct FloatQuat *a2c, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions.
static void float_vect_sum(float *o, const float *a, const float *b, const int n)
o = a + b
static void float_mat_transpose(float **a, int n)
transpose square matrix
void float_rmat_inv(struct FloatRMat *m_b2a, struct FloatRMat *m_a2b)
Inverse/transpose of a rotation matrix.
static float float_vect_norm(const float *a, const int n)
||a||
void float_quat_of_eulers(struct FloatQuat *q, struct FloatEulers *e)
Quaternion from Euler angles.
void float_quat_comp(struct FloatQuat *a2c, struct FloatQuat *a2b, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions.
void float_vect3_integrate_fi(struct FloatVect3 *vec, struct FloatVect3 *dv, float dt)
in place first order integration of a 3D-vector
static void float_mat_copy(float **a, float **b, int m, int n)
a = b
static void float_vect_add(float *a, const float *b, const int n)
a += b
void float_eulers_of_rmat(struct FloatEulers *e, struct FloatRMat *rm)
static void float_mat_col(float *o, float **a, int m, int c)
o = c-th column of matrix a[m x n]
static void float_quat_identity(struct FloatQuat *q)
initialises a quaternion to identity
#define QUAT_INVERT(_qo, _qi)
static void float_vect2_normalize(struct FloatVect2 *v)
normalize 2D vector in place
float float_rmat_norm(struct FloatRMat *rm)
Norm of a rotation matrix.
#define QUAT_EXPLEMENTARY(b, a)
#define FLOAT_MAT33_DIAG(_m, _d00, _d11, _d22)
static void float_mat_diff(float **o, float **a, float **b, int m, int n)
o = a - b
void float_rmat_comp_inv(struct FloatRMat *m_a2b, struct FloatRMat *m_a2c, struct FloatRMat *m_b2c)
Composition (multiplication) of two rotation matrices.
static void float_vect_sub(float *a, const float *b, const int n)
a -= b
static void float_mat_vmul(float **o, float *v, int n)
o = I - v v^T
static void float_rmat_identity(struct FloatRMat *rm)
initialises a rotation matrix to identity
void float_quat_inv_comp(struct FloatQuat *b2c, struct FloatQuat *a2b, struct FloatQuat *a2c)
Composition (multiplication) of two quaternions.
static void float_vect_sdiv(float *o, const float *a, const float s, const int n)
o = a / s
static float float_vect3_norm2(struct FloatVect3 *v)
static void float_mat_minor(float **o, float **a, int m, int n, int d)
matrix minor
static void float_vect3_normalize(struct FloatVect3 *v)
normalize 3D vector in place
void float_rmat_integrate_fi(struct FloatRMat *rm, struct FloatRates *omega, float dt)
in place first order integration of a rotation matrix
static float float_vect3_norm(struct FloatVect3 *v)
void float_rmat_of_eulers_312(struct FloatRMat *rm, struct FloatEulers *e)
void float_rmat_vmult(struct FloatVect3 *vb, struct FloatRMat *m_a2b, struct FloatVect3 *va)
rotate 3D vector by rotation matrix.
void float_rmat_comp(struct FloatRMat *m_a2c, struct FloatRMat *m_a2b, struct FloatRMat *m_b2c)
Composition (multiplication) of two rotation matrices.
void float_rmat_transp_vmult(struct FloatVect3 *vb, struct FloatRMat *m_b2a, struct FloatVect3 *va)
rotate 3D vector by transposed rotation matrix.
static void float_vect_mul(float *o, const float *a, const float *b, const int n)
o = a * b (element wise)
static float float_vect2_norm(struct FloatVect2 *v)
void float_rates_integrate_fi(struct FloatRates *r, struct FloatRates *dr, float dt)
in place first order integration of angular rates
void float_rmat_of_quat(struct FloatRMat *rm, struct FloatQuat *q)
Paparazzi generic algebra macros.
void float_quat_integrate(struct FloatQuat *q, struct FloatRates *omega, float dt)
in place quaternion integration with constant rotational velocity
static void float_vect_zero(float *a, const int n)
a = 0
static void float_mat_zero(float **a, int m, int n)
a = 0
void float_quat_vmult(struct FloatVect3 *v_out, struct FloatQuat *q, const struct FloatVect3 *v_in)
rotate 3D vector by quaternion.
static void float_quat_normalize(struct FloatQuat *q)
void float_quat_comp_inv_norm_shortest(struct FloatQuat *a2b, struct FloatQuat *a2c, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions with normalization.
static void float_quat_invert(struct FloatQuat *qo, struct FloatQuat *qi)
void float_quat_of_rmat(struct FloatQuat *q, struct FloatRMat *rm)
Quaternion from rotation matrix.
static void float_vect_smul(float *o, const float *a, const float s, const int n)
o = a * s
static void float_vect_diff(float *o, const float *a, const float *b, const int n)
o = a - b
void float_rates_of_euler_dot(struct FloatRates *r, struct FloatEulers *e, struct FloatEulers *edot)
void float_quat_derivative(struct FloatQuat *qd, struct FloatRates *r, struct FloatQuat *q)
Quaternion derivative from rotational velocity.
float float_rmat_reorthogonalize(struct FloatRMat *rm)
void float_rmat_transp_ratemult(struct FloatRates *rb, struct FloatRMat *m_b2a, struct FloatRates *ra)
rotate anglular rates by transposed rotation matrix.
void float_rmat_of_eulers_321(struct FloatRMat *rm, struct FloatEulers *e)
Rotation matrix from 321 Euler angles (float).
void float_rmat_of_axis_angle(struct FloatRMat *rm, struct FloatVect3 *uv, float angle)
initialises a rotation matrix from unit vector axis and angle
void float_quat_of_orientation_vect(struct FloatQuat *q, const struct FloatVect3 *ov)
Quaternion from orientation vector.
void float_quat_of_axis_angle(struct FloatQuat *q, const struct FloatVect3 *uv, float angle)
Quaternion from unit vector and angle.
static void float_quat_wrap_shortest(struct FloatQuat *q)
void float_quat_comp_norm_shortest(struct FloatQuat *a2c, struct FloatQuat *a2b, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions with normalization.
void float_quat_inv_comp_norm_shortest(struct FloatQuat *b2c, struct FloatQuat *a2b, struct FloatQuat *a2c)
Composition (multiplication) of two quaternions with normalization.
static void float_vect_copy(float *a, const float *b, const int n)
a = b
void float_quat_derivative_lagrange(struct FloatQuat *qd, struct FloatRates *r, struct FloatQuat *q)
Quaternion derivative from rotational velocity with Lagrange multiplier.
static void float_mat_sum(float **o, float **a, float **b, int m, int n)
o = a + b
static float float_quat_norm(struct FloatQuat *q)
void float_rmat_ratemult(struct FloatRates *rb, struct FloatRMat *m_a2b, struct FloatRates *ra)
rotate anglular rates by rotation matrix.
void float_quat_differential(struct FloatQuat *q_out, struct FloatRates *w, float dt)
Delta rotation quaternion with constant angular rates.
static float float_vect2_norm2(struct FloatVect2 *v)
void float_eulers_of_quat(struct FloatEulers *e, struct FloatQuat *q)
void float_quat_integrate_fi(struct FloatQuat *q, struct FloatRates *omega, float dt)
in place first order quaternion integration with constant rotational velocity
static void float_mat_mul(float **o, float **a, float **b, int m, int n, int l)
o = a * b