80 m_a2c->
m[0] = m_b2c->
m[0] * m_a2b->
m[0] + m_b2c->
m[1] * m_a2b->
m[3] + m_b2c->
m[2] * m_a2b->
m[6];
81 m_a2c->
m[1] = m_b2c->
m[0] * m_a2b->
m[1] + m_b2c->
m[1] * m_a2b->
m[4] + m_b2c->
m[2] * m_a2b->
m[7];
82 m_a2c->
m[2] = m_b2c->
m[0] * m_a2b->
m[2] + m_b2c->
m[1] * m_a2b->
m[5] + m_b2c->
m[2] * m_a2b->
m[8];
83 m_a2c->
m[3] = m_b2c->
m[3] * m_a2b->
m[0] + m_b2c->
m[4] * m_a2b->
m[3] + m_b2c->
m[5] * m_a2b->
m[6];
84 m_a2c->
m[4] = m_b2c->
m[3] * m_a2b->
m[1] + m_b2c->
m[4] * m_a2b->
m[4] + m_b2c->
m[5] * m_a2b->
m[7];
85 m_a2c->
m[5] = m_b2c->
m[3] * m_a2b->
m[2] + m_b2c->
m[4] * m_a2b->
m[5] + m_b2c->
m[5] * m_a2b->
m[8];
86 m_a2c->
m[6] = m_b2c->
m[6] * m_a2b->
m[0] + m_b2c->
m[7] * m_a2b->
m[3] + m_b2c->
m[8] * m_a2b->
m[6];
87 m_a2c->
m[7] = m_b2c->
m[6] * m_a2b->
m[1] + m_b2c->
m[7] * m_a2b->
m[4] + m_b2c->
m[8] * m_a2b->
m[7];
88 m_a2c->
m[8] = m_b2c->
m[6] * m_a2b->
m[2] + m_b2c->
m[7] * m_a2b->
m[5] + m_b2c->
m[8] * m_a2b->
m[8];
96 m_a2b->
m[0] = m_b2c->
m[0] * m_a2c->
m[0] + m_b2c->
m[3] * m_a2c->
m[3] + m_b2c->
m[6] * m_a2c->
m[6];
97 m_a2b->
m[1] = m_b2c->
m[0] * m_a2c->
m[1] + m_b2c->
m[3] * m_a2c->
m[4] + m_b2c->
m[6] * m_a2c->
m[7];
98 m_a2b->
m[2] = m_b2c->
m[0] * m_a2c->
m[2] + m_b2c->
m[3] * m_a2c->
m[5] + m_b2c->
m[6] * m_a2c->
m[8];
99 m_a2b->
m[3] = m_b2c->
m[1] * m_a2c->
m[0] + m_b2c->
m[4] * m_a2c->
m[3] + m_b2c->
m[7] * m_a2c->
m[6];
100 m_a2b->
m[4] = m_b2c->
m[1] * m_a2c->
m[1] + m_b2c->
m[4] * m_a2c->
m[4] + m_b2c->
m[7] * m_a2c->
m[7];
101 m_a2b->
m[5] = m_b2c->
m[1] * m_a2c->
m[2] + m_b2c->
m[4] * m_a2c->
m[5] + m_b2c->
m[7] * m_a2c->
m[8];
102 m_a2b->
m[6] = m_b2c->
m[2] * m_a2c->
m[0] + m_b2c->
m[5] * m_a2c->
m[3] + m_b2c->
m[8] * m_a2c->
m[6];
103 m_a2b->
m[7] = m_b2c->
m[2] * m_a2c->
m[1] + m_b2c->
m[5] * m_a2c->
m[4] + m_b2c->
m[8] * m_a2c->
m[7];
104 m_a2b->
m[8] = m_b2c->
m[2] * m_a2c->
m[2] + m_b2c->
m[5] * m_a2c->
m[5] + m_b2c->
m[8] * m_a2c->
m[8];
112 vb->
x = m_a2b->
m[0] * va->
x + m_a2b->
m[1] * va->
y + m_a2b->
m[2] * va->
z;
113 vb->
y = m_a2b->
m[3] * va->
x + m_a2b->
m[4] * va->
y + m_a2b->
m[5] * va->
z;
114 vb->
z = m_a2b->
m[6] * va->
x + m_a2b->
m[7] * va->
y + m_a2b->
m[8] * va->
z;
122 vb->
x = m_b2a->
m[0] * va->
x + m_b2a->
m[3] * va->
y + m_b2a->
m[6] * va->
z;
123 vb->
y = m_b2a->
m[1] * va->
x + m_b2a->
m[4] * va->
y + m_b2a->
m[7] * va->
z;
124 vb->
z = m_b2a->
m[2] * va->
x + m_b2a->
m[5] * va->
y + m_b2a->
m[8] * va->
z;
132 rb->
phi = m_a2b->
m[0] * ra->
phi + m_a2b->
m[1] * ra->
theta + m_a2b->
m[2] * ra->
psi;
134 rb->
psi = m_a2b->
m[6] * ra->
phi + m_a2b->
m[7] * ra->
theta + m_a2b->
m[8] * ra->
psi;
142 rb->
phi = m_b2a->
m[0] * ra->
phi + m_b2a->
m[3] * ra->
theta + m_b2a->
m[6] * ra->
psi;
144 rb->
psi = m_b2a->
m[2] * ra->
phi + m_b2a->
m[5] * ra->
theta + m_b2a->
m[8] * ra->
psi;
152 rb->
p = m_a2b->
m[0] * ra->
p + m_a2b->
m[1] * ra->
q + m_a2b->
m[2] * ra->
r;
153 rb->
q = m_a2b->
m[3] * ra->
p + m_a2b->
m[4] * ra->
q + m_a2b->
m[5] * ra->
r;
154 rb->
r = m_a2b->
m[6] * ra->
p + m_a2b->
m[7] * ra->
q + m_a2b->
m[8] * ra->
r;
162 rb->
p = m_b2a->
m[0] * ra->
p + m_b2a->
m[3] * ra->
q + m_b2a->
m[6] * ra->
r;
163 rb->
q = m_b2a->
m[1] * ra->
p + m_b2a->
m[4] * ra->
q + m_b2a->
m[7] * ra->
r;
164 rb->
r = m_b2a->
m[2] * ra->
p + m_b2a->
m[5] * ra->
q + m_b2a->
m[8] * ra->
r;
171 const float ux2 = uv->
x * uv->
x;
172 const float uy2 = uv->
y * uv->
y;
173 const float uz2 = uv->
z * uv->
z;
174 const float uxuy = uv->
x * uv->
y;
175 const float uyuz = uv->
y * uv->
z;
176 const float uxuz = uv->
x * uv->
z;
177 const float can = cosf(angle);
178 const float san = sinf(angle);
179 const float one_m_can = (1. - can);
181 RMAT_ELMT(*rm, 0, 0) = ux2 + (1. - ux2) * can;
182 RMAT_ELMT(*rm, 0, 1) = uxuy * one_m_can + uv->
z * san;
183 RMAT_ELMT(*rm, 0, 2) = uxuz * one_m_can - uv->
y * san;
185 RMAT_ELMT(*rm, 1, 1) = uy2 + (1. - uy2) * can;
186 RMAT_ELMT(*rm, 1, 2) = uyuz * one_m_can + uv->
x * san;
189 RMAT_ELMT(*rm, 2, 2) = uz2 + (1. - uz2) * can;
196 const float sphi = sinf(e->
phi);
197 const float cphi = cosf(e->
phi);
198 const float stheta = sinf(e->
theta);
199 const float ctheta = cosf(e->
theta);
200 const float spsi = sinf(e->
psi);
201 const float cpsi = cosf(e->
psi);
206 RMAT_ELMT(*rm, 1, 0) = sphi * stheta * cpsi - cphi * spsi;
207 RMAT_ELMT(*rm, 1, 1) = sphi * stheta * spsi + cphi * cpsi;
209 RMAT_ELMT(*rm, 2, 0) = cphi * stheta * cpsi + sphi * spsi;
210 RMAT_ELMT(*rm, 2, 1) = cphi * stheta * spsi - sphi * cpsi;
216 const float sphi = sinf(e->
phi);
217 const float cphi = cosf(e->
phi);
218 const float stheta = sinf(e->
theta);
219 const float ctheta = cosf(e->
theta);
220 const float spsi = sinf(e->
psi);
221 const float cpsi = cosf(e->
psi);
223 RMAT_ELMT(*rm, 0, 0) = ctheta * cpsi - sphi * stheta * spsi;
224 RMAT_ELMT(*rm, 0, 1) = ctheta * spsi + sphi * stheta * cpsi;
229 RMAT_ELMT(*rm, 2, 0) = stheta * cpsi + sphi * ctheta * spsi;
230 RMAT_ELMT(*rm, 2, 1) = stheta * spsi - sphi * ctheta * cpsi;
242 const float a2_1 = _a * _a - 1;
243 const float ab = _a * _b;
244 const float ac = _a * _c;
245 const float ad = _a * _d;
246 const float bc = _b * _c;
247 const float bd = _b * _d;
248 const float cd = _c * _d;
265 1. , dt *omega->
r, -dt *omega->
q,
266 -dt *omega->
r, 1. , dt *omega->
p,
267 dt *omega->
q, -dt *omega->
p, 1.
272 memcpy(rm, &R_tdt,
sizeof(R_tdt));
277 if (n < 1.5625f && n > 0.64f) {
279 }
else if (n < 100.0f && n > 0.01f) {
280 return 1. / sqrtf(n);
322 a2c->
qi = a2b->
qi * b2c->
qi - a2b->
qx * b2c->
qx - a2b->
qy * b2c->
qy - a2b->
qz * b2c->
qz;
323 a2c->
qx = a2b->
qi * b2c->
qx + a2b->
qx * b2c->
qi + a2b->
qy * b2c->
qz - a2b->
qz * b2c->
qy;
324 a2c->
qy = a2b->
qi * b2c->
qy - a2b->
qx * b2c->
qz + a2b->
qy * b2c->
qi + a2b->
qz * b2c->
qx;
325 a2c->
qz = a2b->
qi * b2c->
qz + a2b->
qx * b2c->
qy - a2b->
qy * b2c->
qx + a2b->
qz * b2c->
qi;
330 a2b->
qi = a2c->
qi * b2c->
qi + a2c->
qx * b2c->
qx + a2c->
qy * b2c->
qy + a2c->
qz * b2c->
qz;
331 a2b->
qx = -a2c->
qi * b2c->
qx + a2c->
qx * b2c->
qi - a2c->
qy * b2c->
qz + a2c->
qz * b2c->
qy;
332 a2b->
qy = -a2c->
qi * b2c->
qy + a2c->
qx * b2c->
qz + a2c->
qy * b2c->
qi - a2c->
qz * b2c->
qx;
333 a2b->
qz = -a2c->
qi * b2c->
qz - a2c->
qx * b2c->
qy + a2c->
qy * b2c->
qx + a2c->
qz * b2c->
qi;
338 b2c->
qi = a2b->
qi * a2c->
qi + a2b->
qx * a2c->
qx + a2b->
qy * a2c->
qy + a2b->
qz * a2c->
qz;
339 b2c->
qx = a2b->
qi * a2c->
qx - a2b->
qx * a2c->
qi - a2b->
qy * a2c->
qz + a2b->
qz * a2c->
qy;
340 b2c->
qy = a2b->
qi * a2c->
qy + a2b->
qx * a2c->
qz - a2b->
qy * a2c->
qi - a2b->
qz * a2c->
qx;
341 b2c->
qz = a2b->
qi * a2c->
qz - a2b->
qx * a2c->
qy + a2b->
qy * a2c->
qx - a2b->
qz * a2c->
qi;
367 const float v_norm = sqrtf(w->
p * w->
p + w->
q * w->
q + w->
r * w->
r);
368 const float c2 = cos(dt * v_norm / 2.0);
369 const float s2 = sin(dt * v_norm / 2.0);
377 q_out->
qx = w->
p / v_norm * s2;
378 q_out->
qy = w->
q / v_norm * s2;
379 q_out->
qz = w->
r / v_norm * s2;
386 const float qi = q->
qi;
387 const float qx = q->
qx;
388 const float qy = q->
qy;
389 const float qz = q->
qz;
390 const float dp = 0.5 * dt * omega->
p;
391 const float dq = 0.5 * dt * omega->
q;
392 const float dr = 0.5 * dt * omega->
r;
393 q->
qi = qi - dp * qx - dq * qy - dr * qz;
394 q->
qx = dp * qi + qx + dr * qy - dq * qz;
395 q->
qy = dq * qi - dr * qx + qy + dp * qz;
396 q->
qz = dr * qi + dq * qx - dp * qy + qz;
404 const float a = 0.5 * no * dt;
405 const float ca = cosf(a);
406 const float sa_ov_no = sinf(a) / no;
407 const float dp = sa_ov_no * omega->
p;
408 const float dq = sa_ov_no * omega->
q;
409 const float dr = sa_ov_no * omega->
r;
410 const float qi = q->
qi;
411 const float qx = q->
qx;
412 const float qy = q->
qy;
413 const float qz = q->
qz;
414 q->
qi = ca * qi - dp * qx - dq * qy - dr * qz;
415 q->
qx = dp * qi + ca * qx + dr * qy - dq * qz;
416 q->
qy = dq * qi - dr * qx + ca * qy + dp * qz;
417 q->
qz = dr * qi + dq * qx - dp * qy + ca * qz;
423 const float qi2_M1_2 = q->
qi * q->
qi - 0.5;
424 const float qiqx = q->
qi * q->
qx;
425 const float qiqy = q->
qi * q->
qy;
426 const float qiqz = q->
qi * q->
qz;
427 float m01 = q->
qx * q->
qy;
428 float m02 = q->
qx * q->
qz;
429 float m12 = q->
qy * q->
qz;
431 const float m00 = qi2_M1_2 + q->
qx * q->
qx;
432 const float m10 = m01 - qiqz;
433 const float m20 = m02 + qiqy;
434 const float m21 = m12 - qiqx;
438 const float m11 = qi2_M1_2 + q->
qy * q->
qy;
439 const float m22 = qi2_M1_2 + q->
qz * q->
qz;
440 v_out->
x = 2 * (m00 * v_in->
x + m01 * v_in->
y + m02 * v_in->
z);
441 v_out->
y = 2 * (m10 * v_in->
x + m11 * v_in->
y + m12 * v_in->
z);
442 v_out->
z = 2 * (m20 * v_in->
x + m21 * v_in->
y + m22 * v_in->
z);
452 qd->
qi = -0.5 * (r->
p * q->
qx + r->
q * q->
qy + r->
r * q->
qz);
453 qd->
qx = -0.5 * (-r->
p * q->
qi - r->
r * q->
qy + r->
q * q->
qz);
454 qd->
qy = -0.5 * (-r->
q * q->
qi + r->
r * q->
qx - r->
p * q->
qz);
455 qd->
qz = -0.5 * (-r->
r * q->
qi - r->
q * q->
qx + r->
p * q->
qy);
463 const float K_LAGRANGE = 1.;
465 qd->
qi = -0.5 * (c * q->
qi + r->
p * q->
qx + r->
q * q->
qy + r->
r * q->
qz);
466 qd->
qx = -0.5 * (-r->
p * q->
qi + c * q->
qx - r->
r * q->
qy + r->
q * q->
qz);
467 qd->
qy = -0.5 * (-r->
q * q->
qi + r->
r * q->
qx + c * q->
qy - r->
p * q->
qz);
468 qd->
qz = -0.5 * (-r->
r * q->
qi - r->
q * q->
qx + r->
p * q->
qy + c * q->
qz);
474 const float phi2 = e->
phi / 2.0;
475 const float theta2 = e->
theta / 2.0;
476 const float psi2 = e->
psi / 2.0;
478 const float s_phi2 = sinf(phi2);
479 const float c_phi2 = cosf(phi2);
480 const float s_theta2 = sinf(theta2);
481 const float c_theta2 = cosf(theta2);
482 const float s_psi2 = sinf(psi2);
483 const float c_psi2 = cosf(psi2);
485 q->
qi = c_phi2 * c_theta2 * c_psi2 + s_phi2 * s_theta2 * s_psi2;
486 q->
qx = -c_phi2 * s_theta2 * s_psi2 + s_phi2 * c_theta2 * c_psi2;
487 q->
qy = c_phi2 * s_theta2 * c_psi2 + s_phi2 * c_theta2 * s_psi2;
488 q->
qz = c_phi2 * c_theta2 * s_psi2 - s_phi2 * s_theta2 * c_psi2;
493 const float san = sinf(angle / 2.);
494 q->
qi = cosf(angle / 2.);
502 const float ov_norm = sqrtf(ov->
x * ov->
x + ov->
y * ov->
y + ov->
z * ov->
z);
503 if (ov_norm < 1e-8) {
509 const float s2_normalized = sinf(ov_norm / 2.0) / ov_norm;
510 q->
qi = cosf(ov_norm / 2.0);
511 q->
qx = ov->
x * s2_normalized;
512 q->
qy = ov->
y * s2_normalized;
513 q->
qz = ov->
z * s2_normalized;
521 const float two_qi = sqrtf(1. + tr);
522 const float four_qi = 2. * two_qi;
523 q->
qi = 0.5 * two_qi;
533 const float four_qx = 2. * two_qx;
535 q->
qx = 0.5 * two_qx;
542 const float four_qy = 2. * two_qy;
545 q->
qy = 0.5 * two_qy;
551 const float four_qz = 2. * two_qz;
555 q->
qz = 0.5 * two_qz;
570 const float dcm00 = rm->
m[0];
571 const float dcm01 = rm->
m[1];
572 const float dcm02 = rm->
m[2];
573 const float dcm12 = rm->
m[5];
574 const float dcm22 = rm->
m[8];
575 e->
phi = atan2f(dcm12, dcm22);
576 e->
theta = -asinf(dcm02);
577 e->
psi = atan2f(dcm01, dcm00);
582 const float qx2 = q->
qx * q->
qx;
583 const float qy2 = q->
qy * q->
qy;
584 const float qz2 = q->
qz * q->
qz;
585 const float qiqx = q->
qi * q->
qx;
586 const float qiqy = q->
qi * q->
qy;
587 const float qiqz = q->
qi * q->
qz;
588 const float qxqy = q->
qx * q->
qy;
589 const float qxqz = q->
qx * q->
qz;
590 const float qyqz = q->
qy * q->
qz;
591 const float dcm00 = 1.0 - 2.*(qy2 + qz2);
592 const float dcm01 = 2.*(qxqy + qiqz);
593 const float dcm02 = 2.*(qxqz - qiqy);
594 const float dcm12 = 2.*(qyqz + qiqx);
595 const float dcm22 = 1.0 - 2.*(qx2 + qy2);
597 e->
phi = atan2f(dcm12, dcm22);
598 e->
theta = -asinf(dcm02);
599 e->
psi = atan2f(dcm01, dcm00);
612 return m[4*r0+c0] * (m[4*r1+
c1] * m[4*r2+
c2] - m[4*r2+
c1] * m[4*r1+
c2]) -
613 m[4*r0+c1] * (m[4*r1+c0] * m[4*r2+c2] - m[4*r2+c0] * m[4*r1+c2]) +
614 m[4*r0+
c2] * (m[4*r1+c0] * m[4*r2+
c1] - m[4*r2+c0] * m[4*r1+
c1]);
658 for(i = 0; i < 16; ++i)
659 invOut[i] = invOut[i] * inv_det;
#define VECT3_CROSS_PRODUCT(_vo, _v1, _v2)
#define VECT3_DOT_PRODUCT(_v1, _v2)
void float_quat_comp_inv(struct FloatQuat *a2b, struct FloatQuat *a2c, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions.
#define FLOAT_RATES_NORM(_v)
void float_mat_adjoint_4d(float m[16], float adjOut[16])
void float_rmat_inv(struct FloatRMat *m_b2a, struct FloatRMat *m_a2b)
Inverse/transpose of a rotation matrix.
void float_quat_of_eulers(struct FloatQuat *q, struct FloatEulers *e)
Quaternion from Euler angles.
void float_rmat_mult(struct FloatEulers *rb, struct FloatRMat *m_a2b, struct FloatEulers *ra)
rotate angle by rotation matrix.
void float_quat_comp(struct FloatQuat *a2c, struct FloatQuat *a2b, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions.
void float_vect3_integrate_fi(struct FloatVect3 *vec, struct FloatVect3 *dv, float dt)
in place first order integration of a 3D-vector
void float_eulers_of_rmat(struct FloatEulers *e, struct FloatRMat *rm)
float float_rmat_norm(struct FloatRMat *rm)
Norm of a rotation matrix.
#define VECT3_SUM_SCALED(_c, _a, _b, _s)
void float_rmat_comp_inv(struct FloatRMat *m_a2b, struct FloatRMat *m_a2c, struct FloatRMat *m_b2c)
Composition (multiplication) of two rotation matrices.
void float_mat_inv_4d(float invOut[16], float mat_in[16])
4x4 Matrix inverse
void float_quat_inv_comp(struct FloatQuat *b2c, struct FloatQuat *a2b, struct FloatQuat *a2c)
Composition (multiplication) of two quaternions.
void float_rmat_transp_mult(struct FloatEulers *rb, struct FloatRMat *m_b2a, struct FloatEulers *ra)
rotate angle by transposed rotation matrix.
void float_rmat_integrate_fi(struct FloatRMat *rm, struct FloatRates *omega, float dt)
in place first order integration of a rotation matrix
void float_rmat_of_eulers_312(struct FloatRMat *rm, struct FloatEulers *e)
void float_rmat_vmult(struct FloatVect3 *vb, struct FloatRMat *m_a2b, struct FloatVect3 *va)
rotate 3D vector by rotation matrix.
void float_rmat_comp(struct FloatRMat *m_a2c, struct FloatRMat *m_a2b, struct FloatRMat *m_b2c)
Composition (multiplication) of two rotation matrices.
void float_rmat_transp_vmult(struct FloatVect3 *vb, struct FloatRMat *m_b2a, struct FloatVect3 *va)
rotate 3D vector by transposed rotation matrix.
Paparazzi floating point algebra.
void float_rates_integrate_fi(struct FloatRates *r, struct FloatRates *dr, float dt)
in place first order integration of angular rates
void float_rmat_of_quat(struct FloatRMat *rm, struct FloatQuat *q)
void float_quat_integrate(struct FloatQuat *q, struct FloatRates *omega, float dt)
in place quaternion integration with constant rotational velocity
void float_quat_vmult(struct FloatVect3 *v_out, struct FloatQuat *q, const struct FloatVect3 *v_in)
rotate 3D vector by quaternion.
static void float_quat_normalize(struct FloatQuat *q)
void float_quat_comp_inv_norm_shortest(struct FloatQuat *a2b, struct FloatQuat *a2c, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions with normalization.
void float_quat_of_rmat(struct FloatQuat *q, struct FloatRMat *rm)
Quaternion from rotation matrix.
static float renorm_factor(float n)
#define MAT33_ROW_VECT3_SMUL(_mat, _row, _vin, _s)
void float_rates_of_euler_dot(struct FloatRates *r, struct FloatEulers *e, struct FloatEulers *edot)
void float_quat_derivative(struct FloatQuat *qd, struct FloatRates *r, struct FloatQuat *q)
Quaternion derivative from rotational velocity.
float float_rmat_reorthogonalize(struct FloatRMat *rm)
float float_mat_det_4d(float m[16])
void float_rmat_transp_ratemult(struct FloatRates *rb, struct FloatRMat *m_b2a, struct FloatRates *ra)
rotate anglular rates by transposed rotation matrix.
void float_rmat_of_eulers_321(struct FloatRMat *rm, struct FloatEulers *e)
Rotation matrix from 321 Euler angles (float).
void float_rmat_of_axis_angle(struct FloatRMat *rm, struct FloatVect3 *uv, float angle)
initialises a rotation matrix from unit vector axis and angle
#define RMAT_ELMT(_rm, _row, _col)
void float_quat_of_orientation_vect(struct FloatQuat *q, const struct FloatVect3 *ov)
Quaternion from orientation vector.
void float_quat_of_axis_angle(struct FloatQuat *q, const struct FloatVect3 *uv, float angle)
Quaternion from unit vector and angle.
static void float_quat_wrap_shortest(struct FloatQuat *q)
void float_quat_comp_norm_shortest(struct FloatQuat *a2c, struct FloatQuat *a2b, struct FloatQuat *b2c)
Composition (multiplication) of two quaternions with normalization.
void float_quat_inv_comp_norm_shortest(struct FloatQuat *b2c, struct FloatQuat *a2b, struct FloatQuat *a2c)
Composition (multiplication) of two quaternions with normalization.
void float_quat_derivative_lagrange(struct FloatQuat *qd, struct FloatRates *r, struct FloatQuat *q)
Quaternion derivative from rotational velocity.
static float float_quat_norm(struct FloatQuat *q)
void float_rmat_ratemult(struct FloatRates *rb, struct FloatRMat *m_a2b, struct FloatRates *ra)
rotate anglular rates by rotation matrix.
void float_quat_differential(struct FloatQuat *q_out, struct FloatRates *w, float dt)
Delta rotation quaternion with constant angular rates.
void float_eulers_of_quat(struct FloatEulers *e, struct FloatQuat *q)
float float_mat_minor_4d(float m[16], int r0, int r1, int r2, int c0, int c1, int c2)
void float_quat_integrate_fi(struct FloatQuat *q, struct FloatRates *omega, float dt)
in place first order quaternion integration with constant rotational velocity